【ihin no gousei】
|Stat-boosters increase a certain parameter when combined with a
unit, and this sometimes allows a Unit to class-change (evolve). For example,
using a Fang will increase the Unit's Attack stat by 1 point.
| 【Attack Attribute】【aka "Element"】
|Each Unit has a certain attack attribute, and each attack attribute
is compatible with other attributes in different ways.
Because of this, a certain Unit can stand a better chance at causing great damage to an opponent.
For example, a Harpy, which is wind-elemental, will do better damage on a Goblin, which is earth-elemental.
|The map contains cities, castles, ruins, etc., which either
belong to your army, belong to the enemy army, or are neutral.
You can use a Human Unit to occupy an enemy or neutral base, making it your own. The more bases you have, the more Mana you get per turn.
Also, when a Unit stays in a base, HP and status can recover.
You can sometimes receive items or helpful information in a base.
【Evolution】 【Class Change】
|When a Unit gains levels or is combined with stat-boosters, it
often enables them to "evolve" their class. For example, the Warrior-Type
Fighter can evolve into a Soldier (which is the same type) by satisfying
the condition of "15+ Attack Power."
|New skills are learned as a unit levels
up. There are skills for attacking and auxiliary skills. Skills for attacking
are called "tokugi" (special skill/specialty). Harpy's skill "Paralysis Addition"
is a "specialty" used for attacking.
| 【Conditions for Skill Use】
【skill no hatsudou jouken】
|If the attribute of the unit (or party) is the same as the land
attribute, the unit can use skills. For example, the Harpy's element is "wind,"
so it can use skills in the forest, which is also "wind."
| 【Land Characteristics】
|Land Characteristics and topography are as important as Units'
"Land Characteristics" are the attributes/elements of different units in regard to the area around them. For example, Harpies are wind-elemental, as are forest areas. When a Harpy is in a forest, it will have a defense boost and will be able to use special skills.
| 【Human Units】
|There are many kinds of Units, but only Human Units can occupy bases.
Units of the Soldier group, the Monk group, the Magician group, and the Thief group are all Human Units.
| 【Party Formation】 【aka "Party-ization"】
|Up to three Units can combine into a party and will travel
and fight together.
Of course you can split a party up after its been joined.
| 【Phases and Turns】
【フェイズ & ターン】
|During your own turn, you may act on the enemy freely. A phases
is the turn belonging to a specific Unit. (After moving, attacking, etc.,
the Unit cannot act again until your next turn begins.)
|Mana is used for HP recovery and summoning Units.
The amount of Mana received per turn depends on the number of Bases that belong to you.
|When uniting parties, you need to decide who will be the party's
leader. The leader's parameters (movement ability, attribute, etc.) become
the whole party's parameters, regardless of the other members. Therefore,
moving to a place where the leader's attribute and the land attribute
are the same will allow the whole party to use special skills.
For example, when a Harpy is the party's leader, the whole party has an attribute of "Wind." That's why a fire-elemental Fighter can use a skill in the wind-elemental forest.